悟空视频

    在线播放云盘网盘BT下载影视图书

    Chris Crawford on Game Design - 图书

    导演:Chris Crawford
    Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare lik...(展开全部)
    Chris Crawford on Game Design
    搜索《Chris Crawford on Game Design》
    图书

    Chris Crawford on Game Design - 图书

    导演:Chris Crawford
    Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare lik...(展开全部)
    Chris Crawford on Game Design
    搜索《Chris Crawford on Game Design》
    图书

    Twenty Lectures on Algorithmic Game Theory - 图书

    导演:Tim Roughgarden
    Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer ...(展开全部)
    Twenty Lectures on Algorithmic Game Theory
    搜索《Twenty Lectures on Algorithmic Game Theory》
    图书

    Twenty Lectures on Algorithmic Game Theory - 图书

    导演:Tim Roughgarden
    Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer ...(展开全部)
    Twenty Lectures on Algorithmic Game Theory
    搜索《Twenty Lectures on Algorithmic Game Theory》
    图书

    Hands-On Unity 2020 Game Development - 图书

    2020计算机·编程设计
    导演:Nicolas Alejandro Borromeo
    Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
    Hands-On Unity 2020 Game Development
    搜索《Hands-On Unity 2020 Game Development》
    图书

    Hands-On Game Development with WebAssembly - 图书

    2019计算机·计算机综合
    导演:Rick Battagline
    Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
    Hands-On Game Development with WebAssembly
    搜索《Hands-On Game Development with WebAssembly》
    图书

    Hands-On C++ Game Animation Programming - 图书

    2020计算机·编程设计
    导演:Gabor Szauer
    Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
    Hands-On C++ Game Animation Programming
    搜索《Hands-On C++ Game Animation Programming》
    图书

    Fun and Games: A Text on Game Theory - 图书

    1991
    导演:Ken Binmore
    肯·宾默尔是一个从数学转行的经济学家,他把一生贡献给了博弈论及其在经济学、进化生物学、心理学和道德哲学中的应用。他因为参与设计为英国纳税人赚了350亿美元的电信拍卖而闻名于世,但其主要研究贡献在于议价理论及其实验检验。他是英国科学院和美国艺术与科学研究院的院士。他著有12本著作和大约90篇研究论文。他是伦敦大学学院的经济学名誉教授。
    Fun and Games: A Text on Game Theory
    搜索《Fun and Games: A Text on Game Theory》
    图书

    Playing for Real: A Text on Game Theory - 图书

    2007
    导演:Ken Binmore
    Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amp...(展开全部)
    Playing for Real: A Text on Game Theory
    搜索《Playing for Real: A Text on Game Theory》
    图书

    Playing for Real: A Text on Game Theory - 图书

    2007
    导演:Ken Binmore
    Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amp...(展开全部)
    Playing for Real: A Text on Game Theory
    搜索《Playing for Real: A Text on Game Theory》
    图书
    加载中...